/**
 * 
 */
package com.rpg.osric.globals;

/**
 * @author Donald
 */
public interface OsricSpellConsts extends OsricPlayerConsts {
	// LEVEL 1 MAGE SPELLS
	int	SPELL_MAGE_LEVEL1_AFFECT_NORMAL_FIRES				= 0;
	int	SPELL_MAGE_LEVEL1_BURNING_HANDS						= 1;
	int	SPELL_MAGE_LEVEL1_CHARM_PERSON						= 2;
	int	SPELL_MAGE_LEVEL1_COMPREHEND_LANGUAGES				= 3;
	int	SPELL_MAGE_LEVEL1_DANCING_LIGHTS					= 4;
	int	SPELL_MAGE_LEVEL1_DETECT_MAGIC						= 5;
	int	SPELL_MAGE_LEVEL1_ENLARGE							= 6;
	int	SPELL_MAGE_LEVEL1_ERASE								= 7;
	int	SPELL_MAGE_LEVEL1_FEATHER_FALL						= 8;
	int	SPELL_MAGE_LEVEL1_FIND_FAMILIAR						= 9;
	int	SPELL_MAGE_LEVEL1_FLOATING_DISK						= 10;
	int	SPELL_MAGE_LEVEL1_FRIENDS							= 11;
	int	SPELL_MAGE_LEVEL1_HOLD_PORTAL						= 12;
	int	SPELL_MAGE_LEVEL1_IDENTIFY							= 13;
	int	SPELL_MAGE_LEVEL1_JUMP								= 14;
	int	SPELL_MAGE_LEVEL1_LIGHT								= 15;
	int	SPELL_MAGE_LEVEL1_MAGIC_AURA						= 16;
	int	SPELL_MAGE_LEVEL1_MAGIC_MISSILE						= 17;
	int	SPELL_MAGE_LEVEL1_MENDING							= 18;
	int	SPELL_MAGE_LEVEL1_MESSAGE							= 19;
	int	SPELL_MAGE_LEVEL1_PROTECTION_FROM_EVIL				= 20;
	int	SPELL_MAGE_LEVEL1_PUSH								= 21;
	int	SPELL_MAGE_LEVEL1_READ_MAGIC						= 22;
	int	SPELL_MAGE_LEVEL1_SHIELD							= 23;
	int	SPELL_MAGE_LEVEL1_SHOCKING_GRASP					= 24;
	int	SPELL_MAGE_LEVEL1_SLEEP								= 25;
	int	SPELL_MAGE_LEVEL1_SPIDER_CLIMB						= 27;
	int	SPELL_MAGE_LEVEL1_UNSEEN_SERVANT					= 28;
	int	SPELL_MAGE_LEVEL1_VENTRILOQUISM						= 29;
	int	SPELL_MAGE_LEVEL1_WRITE								= 30;
	// LEVEL 2 MAGE SPELLS
	int	SPELL_MAGE_LEVEL2_AUDIBLE_GLAMOUR					= 0;
	int	SPELL_MAGE_LEVEL2_CONTINUAL_LIGHT					= 0;
	int	SPELL_MAGE_LEVEL2_DARKNESS_15_FT_RADIUS				= 0;
	int	SPELL_MAGE_LEVEL2_DETECT_EVIL						= 0;
	int	SPELL_MAGE_LEVEL2_DETECT_INVISIBILITY				= 0;
	int	SPELL_MAGE_LEVEL2_ESP								= 0;
	int	SPELL_MAGE_LEVEL2_FALSE_TRAP						= 0;
	int	SPELL_MAGE_LEVEL2_FOOLS_GOLD						= 0;
	int	SPELL_MAGE_LEVEL2_FORGET							= 0;
	int	SPELL_MAGE_LEVEL2_INVISIBILITY						= 0;
	int	SPELL_MAGE_LEVEL2_KNOCK								= 0;
	int	SPELL_MAGE_LEVEL2_LEVITATE							= 0;
	int	SPELL_MAGE_LEVEL2_LOCATE_OBJECT						= 0;
	int	SPELL_MAGE_LEVEL2_MAGIC_MOUTH						= 0;
	int	SPELL_MAGE_LEVEL2_MIRROR_IMAGE						= 0;
	int	SPELL_MAGE_LEVEL2_PYROTECHNICS						= 0;
	int	SPELL_MAGE_LEVEL2_RAY_OF_ENFEEBLEMENT				= 0;
	int	SPELL_MAGE_LEVEL2_ROPE_TRICK						= 0;
	int	SPELL_MAGE_LEVEL2_SCARE								= 0;
	int	SPELL_MAGE_LEVEL2_SHATTER							= 0;
	int	SPELL_MAGE_LEVEL2_STINKING_CLOUD					= 0;
	int	SPELL_MAGE_LEVEL2_STRENGTH							= 0;
	int	SPELL_MAGE_LEVEL2_WEB								= 0;
	int	SPELL_MAGE_LEVEL2_WIZARD_LOCK						= 0;
	// LEVEL 3 MAGE SPELLS
	int	SPELL_MAGE_LEVEL3_BLINK								= 0;
	int	SPELL_MAGE_LEVEL3_CLAIRAUDIENCE						= 0;
	int	SPELL_MAGE_LEVEL3_CLAIRVOYANCE						= 0;
	int	SPELL_MAGE_LEVEL3_DISPEL_MAGIC						= 0;
	int	SPELL_MAGE_LEVEL3_EXPLOSIVE_RUNES					= 0;
	int	SPELL_MAGE_LEVEL3_FEIGN_DEATH						= 0;
	int	SPELL_MAGE_LEVEL3_FIREBALL							= 0;
	int	SPELL_MAGE_LEVEL3_FLAME_ARROW						= 0;
	int	SPELL_MAGE_LEVEL3_FLY								= 0;
	int	SPELL_MAGE_LEVEL3_GUST_OF_WIND						= 0;
	int	SPELL_MAGE_LEVEL3_HASTE								= 0;
	int	SPELL_MAGE_LEVEL3_HOLD_PERSON						= 0;
	int	SPELL_MAGE_LEVEL3_INFRAVISION						= 0;
	int	SPELL_MAGE_LEVEL3_INVISIBILITY_10_FT_RADIUS			= 0;
	int	SPELL_MAGE_LEVEL3_LIGHTNING_BOLT					= 0;
	int	SPELL_MAGE_LEVEL3_MONSTER_SUMMONING_I				= 0;
	int	SPELL_MAGE_LEVEL3_PHANTASMAL_FORCE					= 0;
	int	SPELL_MAGE_LEVEL3_PROTECTION_FROM_EVIL_10_FT_RADIUS	= 0;
	int	SPELL_MAGE_LEVEL3_PROTECTION_FROM_NORMAL_MISSILES	= 0;
	int	SPELL_MAGE_LEVEL3_SLOW								= 0;
	int	SPELL_MAGE_LEVEL3_SUGGESTION						= 0;
	int	SPELL_MAGE_LEVEL3_TINY_HUT							= 0;
	int	SPELL_MAGE_LEVEL3_TONGUES							= 0;
	int	SPELL_MAGE_LEVEL3_WATER_BREATHING					= 0;

}
